using UnityEngine; using UnityEditor; public class VertexColorOverrideTool : EditorWindow { private Mesh selectedMesh; private Texture2D selectedTexture; private Vector2 scrollPos; [MenuItem("Window/Jade FX Tools/Vertex Color Override Tool")] public static void ShowWindow() { GetWindow("Vertex Color Override Tool"); } void OnGUI() { EditorGUILayout.Space(10); scrollPos = GUILayout.BeginScrollVie..